I couldn't even FTL away! But, if you don't get that unlucky that quickly, and can begin shoring up the ships weaknesses, it becomes pretty powerful. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. Nice if you have a pre-igniter, but everything's nice then. Pike Beam Whatever it can do, other beams do better. The layout is wrong. Part 1. Say you've for four bars in weapons a glaive beam and a flak 2. Since it doesn’t work every time the developers decided not to consider this a bug, and to keep it part of the game. It does 1 damage to a ship with 2 shields. =====PREVIEW 2=====-Buffed Union shields from 1. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. Beams do damage when they enter rooms. If you do it perfectly you can unpause, fire the preignited flak, repower the. Sure, they do a lot of damage, but you have to get the shields down first. (Glaive Beams are kinda cursed, lol. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. - Glaive Beam - too much of a power-hogger. There is one tip that will extend your mileage with Stealth B significantly: Get Cloaking Lv3 first thing. I. Engines can be manned with your crew providing an added 5%, 7% or 10% evade depending on engines experience. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Beam length: 80 (1. Changes description and texture of Lasercaster to Glaive Beam from FTL:Faster Than Light. The main damage-dealer, however, was the Glaive Beam I found about halfway through. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. 64 votes, 53 comments. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Post by ron42na » Wed Apr 23, 2014 3:24 pm . Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. I'll start; If you get a Chain Vulcan or a Glaive Beam, enemy shots have an increased chance of causing a fire or breach in your Weapons room. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The enemy repeatedly knocked my glaive beam offline and by the time I realized I was in serious trouble, he'd knocked out my bridge and/or engines, too. It starts with level 2 cloak, but small engine and no shields. onslaught deletes hull and spawns tons of breaches. Ion Bomb needs just 1 power. Basically, it exaggerates the worst aspects of the Glaive Beam. Weapon tier list. Open menu Open navigation Go to Reddit Home. Glaive Beams, Breach Bomb Mk II and such things -- all these are quite slow recharging compared to what you have. I like all, will be awsome if you make a multiplayer option so we can fight with another players with navy. Considering you are most likely to have this weapon near the end, the sheer power of this kind of laser. Their downfall? Very low shield penetration. . Showing 1 - 10 of 10 comments. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). Now all of your weapons (even the offline ones) are fully charged*. Or the Glaive can even be used to support boarding by firing at a med/clone bay. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Level 2 can take down 3. This is longer than the charge time of several weapons, which forces you to cloak after the enemy fires. The Glaive Beam is extremely powerful but is the main reason to play this ship and it alone does not make up for its huge number of flaws. In any case, quad hull beam plus hack is a pretty powerful loadout. So many screenshots of failed runs here have overly slow weapons without system support (e. "One of the most powerful weapons of war ever created. Especially if you combine that with other high power weapons like a Heavy Laser II or a Glaive Beam. 10. 6 power runs are pretty situational but it still happens. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. They are still very useful and can be deadly in the right hands. Keep your eye out for blue options which. . Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. The following combinations can 1-shot every phase of the ez flagship: (8) 4x Pike. With my shields/evasion/defense drone I have been in a standstill with a rebel rigger for 20 minutes (I haven't jumped because my shield person is getting crazy XP lol). add a combat or fire beam or just a beam1 drone, and. Zyos. It basically pierces all shields (that you are likely to encounter). Humans are common and uninteresting. 73K subscribers in the ftlgame community. Distraction Buoys are simply a worse version of the Scrap Arm, basically. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. With only level 2 engines your cloak evasion isn't perfect, and you still have a 20% chance of being hit by. At least thats what i get on the iOS version of FTL. a defense II will target lasers, which you can absorb/dodge, and in doing so sometimes be too busy to counter the real threat. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. Keep in mind that the glaive beam pierces level two shields, so against level 5 shields (the highest in the game), you would only need 3 shots to hit to use it. Clicking and/or pressing again changes the cursor to a targeting mode. Because of this, the Shivan is the easiest ship in the game. Flak II + Glaive. Defense drones are for stopping missiles, which your shields are useless against. But you have to admit that gun is the shit. Pointers: 1. They do damage to the Zoltan Shields as they travel along their path. Also If we think of its use - that of depleting enemy shield so we can fire our beam weapon of choice - its still not good enough, as one could use Missiles, Bombs or Ion Cannons to better effect. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. 7 seconds-Maybe some other changes, but mostly focused on the shield crash. Glaive beam needs too much power and you might run into trouble against higher shield enemies, where you lack the weaponry or power bars to break through the shield. FTL: Faster Than Light. With 10 ships available in FTL and each having various sub layouts. The Stealth B has the problem that the Glaive Beam is rather power hungry so a single hit to the weapons means it goes offline easily. It may have the same length as the halberd beam and deal three damage. FTL wiki ship strategies, archived. The Flak 4, which fires 8 projectiles. It needs to hit the tile that the crew member is on. . 73K subscribers in the ftlgame community. Otherwise it'd be hard time fooling around charging Glaive Beam, while getting shot at. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. I feel like the Artillery Beam is not really all that great. Only the person manning the engineering station gets experience. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. If, during that small range, the beam enters a new room, it will deal damage. Unless your main weapons really stink, there is almost no reason to. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. You then get a flak gun. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. There are also distress signals that may come from different systems. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. 12 votes, 11 comments. If you have a rock boarding crew, it's a solid option. Glaive Beam on a whole other level Just had a surprisingly easy victory using the Glaive and three basic lasers. 74K subscribers in the ftlgame community. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. Lasers are general-purpose energy weapons. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. eventually,) but wow, that. Crew Teleporters, hacking and boarding drones ignore shields entirely. They made a grave mistake disabling our engines: that power had to go somewhere — and it went to Fire Beam! A Screenshot of FTL: Faster Than Light. Given the slot-limited design of the. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. Even for a procedurally-generated game like FTL this ones a bit too random for my tastes. my 2nd best score in FTL is Slug B on hard, which I did without buying Med or Clone bay. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Advertisement Coins. If you can position it well, you can even hit two rooms like in the picture. OneShot17. But, it is amazing that at times it can even destroy opponent's ship in a single shot. . Make sure you hit the shield room first and try to make the beam hit as many systems as possible. Glaive Beam with fully trained crew, Artillery Beam at system level 4). You should get the achievement. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. 'Course, if FTL were following the Nethack example, that Glaive Beam would be cursed, and maybe there'd be a ghost, too. 159 votes, 17 comments. i killed the final boss in just two volleys, three with zoltan shields. 70K subscribers in the ftlgame community. Which is to say that over an extended period, the Glaive Beam is. Even if you have a glaive beam enemies will eventually have 3 shield bars. the DSR 1 sniper rifle, which fires 12,7mm (0. There is already a Buzzard-class frigate in the Kadur Remnant mod. Also I have as of yet to run into 2 glaive beams in any one game, so those seem pretty rare to me, though flak guns are fairly common weapon type to run into. Keep defending from the superweapon and firing at the shields. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. The only problem is coming in contact with alot of beam drones or zoltan super shields from the start. ftl bones file. Beam weapons cannot work on their own (even the famous Glaive ideally needs a complimentary weapon) and they also require a very heavy deal of micromanaging. The grid layout of the ship prohibits 5 rooms being any closer together. eventually,) but wow, that. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Which was strange. piloting, shields, and missile artillery)Glaive beam is one of the best weapons in the game. Don't sell long-range scanners until late in the game. 1 Shields 1. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Use hacking 3 to drop shields and mind control to distract pilot. More forgiving play is doing a regular toggle for both. Also, target the shields first with the Glaive Beam if you can hit both them and the weapons; damage to the enemies' shields may cause their shield level to drop so you can do more damage to the weapons once the. Beams do damage when they enter rooms. Thats more damage then most weapons, and doesnt cost you missles. Per page: 15 30 50. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Using the Glaive Beam necessitates half of your weapons systems' max power, leaving you a measly 4 power to jury-rig a way to consistently drop your opponents' shields. 28 votes, 27 comments. It works with your own cloak where the Vulcan doesn't, and vice versa where enemy cloaking will reset the Vulcan's shield penetration. All laser shots deplete a single shield layer, but some (Heavy or. Small Bomb (unmanned)Beam weapons cut across multiple rooms, allowing them to damage several systems and deal large amounts hull damage. . No drones, no missles, just timing Glaive after the three basic shots. But which of the weapons is the best to use? Before you can answer that question, you kinda have to figure out what your asking about. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. While it's a ♥♥♥♥♥ to get started with, starting off with a Cloaking Device and the Glaive Beam is very nice. charge the glaive to full, then depower it while paused, power the flak 2 and jump to the next sector. Against high dodge rate opponents, more shots simply means more chances to hit. I think my favourite personal achievement in this game was managing to fund and run a fully-armed and operational Glaive Beam, which trivialised any ship that turned up in the most delightful way. . Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. Or the Glaive can even be used to support boarding by firing at a med/clone bay. Even the Defense Drone I goes a long way to keep missiles off your tail. If you use Halberd on level 1 shields, it does one damage. Date Posted: Jul 27, 2016 @ 5:00pm. It starts with a glaive beam, and I've seen some videos of people failing to kill a target they could have taken out in one hit. either way i found that the dimensions of my weapon were off (i use a recolored Glaive Beam as its model but it was shorter) and i guess somhow changing the parameters to match Glaive Beams size gave me an assertation failure. The thing about it that kills me is that you lose a system slot. Ion. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. LocalSlasher. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Introduction Vulcan Minigun (Chain Vulcan) Glaive Beam Burst Laser MK3 Advanced Edition Swarm Missile Launcher Advanced Flak – Honorable mention Closing Section Introduction IMO there are three super weapons in the base game, as well as a few advanced edition ones and an honorable mention or two. Experience the Glaivening. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. Two Burst Laser II (to overload their shields, making way for the beam); Glaive Beam / Anti-Bio Beam; Two teleporting bombs of any type; Defense Drone MK II. It's also rare and 120 scrap. Glaive Beam Slow and powerful, you need to build a ship around this weapon instead of the other way around. On the other end of the scale is the glaive beam. I am in Sector 5 or 6. I'm still not sure I'd do it again, though, unless the circumstances were just right. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. View source. . I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. FTL: Faster Than Light > General Discussions > Topic Details. the DSR 1 sniper rifle, which fires 12,7mm (0. Hull is better. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Still a useful weapon. Wow! Yeah, remember that those two weapons will take up your entire weapons charge. nope. Against normal enemies, drop a firebomb in their med bay, then teleport. It starts with level 2 cloak, but small engine and no shields. Obviously, weapon pre-igniter makes most well-developed weapon setups overpowered, especially those that normally have a long charge time. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. My one and only run with the type b stealth wound up having 2 glaive beams and a pre-igniter. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. . 7 Anti-Bio Beam 3. Full Lvl 4 shields, of course. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. The Stealth B Glaive Beam may not be fast enough. Sometimes they seem to do lots of damage and other time do absolutely nothing. The Burst laser 4, shooting a barrage of 8 laser projectiles. I once had that combo with a pre-igniter. (C) ittarter 2023. Lexar_ (Topic Creator) 9 years ago #11. 8-Fiddled with shield code, hopefully solves the bad. eventually,) but wow, that. I think the only thing that can exceed that hull damage is quad hull beams. Still a useful weapon. Still a useful weapon. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. . Friendly crew cannot be teleported to or from an enemy ship. 0 coins. The fact that we're getting posts like this is amazing. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. . The charge ion and flak I thought I would keep for phase 3 of the boss, and I kept the breach 2 for crew kills. In FTL synergy >>>> raw power. Doing gens, you? Jul 20, 2017 @ 9:05am Double Vulcan #12. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Except a Glaive Beam with 2 Flak I guns will also easily rip apart the Flagship and do a much better job at it Fire off both Flak guns, then unleash the Glaive Beam, then while the unholy beam of destruction is recharging, bombard the already weakened shield room of the Flagship with even more Flak I projectiles Glaive beam on Stealth B looks good, but it can't one-hit kill or even fully cripple a ship with 2+ shields, meaning you are likely to take a hit while your cloak recharges. The anti ship drone almost feels like it fires too fast, It does so well compared to the beam drone against shields and no shields. Level 3 can take down 4. append. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. It's OP as hell. Aim that Glaive Beam in some fashion that either destroys or "de-claws" the enemy. It's tricky to explain exactly why. Usually, after sector 4 or so, I then sell it to buy some faster weapons, but the Glaive Beam still works well on the FS. ftl instead of. Full Lvl 4 shields, of course. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Hacking phase 2 flagship was my only option to get through the shields. This is instant death to anything. Once you have that, you can make most decent (and much easier to put together, because you can usually use them while you;re getting that defense, not. Others suggest after cloaking 3, engines should be given an upgrade so that the dodge chance goes up. 8m long, doors open to 109cm wide, and the glaive beam is 5. Instead, he damaged or destroyed every other ship system simultaneously — but left the weapons system intact, so my glaive beam didn’t lose charge. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. it's application is limited. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Stage 3: use both beams to get rid of Zoltan shield, after 1 volley, and then once again, hack shields and do what I did in stage 2, which is. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. FTL: Faster Than Light. Flak I and BLII are both solid weapons that will see you through the whole game. So I hope this helps you guys out. That's not really the Glaive, since you also need high defense to make it work (or that pre-igniter). Beams are the only. Beams do not require anything to fire except system energy. May 24, 2014 @ 11:05pm 120 scrap is a lot in hard mode, especially early on. 6s, 12. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Some people advocate that after you get cloaking 3, you should spend some scrap to give the weapons systems a buffer. pair a beam 2 drone with an ion burst 2, and you'll be killing ships way before you realize it. Ah, now I see the cause for confusion. 73K subscribers in the ftlgame community. In the first sector I believe you can 1-shot your enemies 100% of the time with the glaive beam, and you can often 1-shot them with it even into the second a. as for combos, whatever costs little energy and lets you break shields and deal damage. Despite not causing damage and requiring 3 power, its fast cooldown rate at 4 seconds is unbeatable (this is by far the fastest weapon in the game, in fact, with the. Crewmembers may belong to different distinct races. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. There is already a Buzzard-class frigate in the Kadur Remnant mod. -Nerfed Glaive beam w/ slightly higher flux generation-Increased duration of all Hull beams by 0. Charge time: 25 seconds 4. Must have for Stealth B. Stackable. FTL: Faster Than Light. 5 seconds, vs the 25 seconds the Glaive Beam takes. As beams deal damage. This one runthrough I got a Glaive Beam, and two Flak 1's. 3. A beam should be shot right after shield-disabling volleys, ideally after taking out the shield somehow. Faster Than Light by Subset Games. Ion Bomb Only takes 1 power for 4 ion damage, but. Take for example the Glaive beam, which does 3 damage per room. Depower a weapon (or however many needed), and power the unpowered one (s). A weapon that in one playthrough is a great find in combination with what. Green shields? One beam knocks it out, one spare beam in case you wanted to tear up a few rooms. But again, Glaive Beam is situational and does not deserve to be your priority. IMO the best way to use the glaive beam is to sell it as soon as possible. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've destroyed. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…21 votes, 21 comments. Reward! r/ftlgame. So you need to get additional weapon/hacking for Stealth B and C both. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. The beam is such a length that it can't touch more than 4 rooms on a geometric grid. The Endless Loot ship gear prefixes alter certain stats of an item for the good or worse, resulting in a broad variety of gear. 9 Artillery Beam 1. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. FTL: Faster Than Light. I think this is somewhat unfair, as the utility of a weapon that fires 5 shots at a time is enormous. On the elite variant, it's even more powerful than the glaive could ever imagine. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Yea, I was trying to Ion Bombs, Breach Bombs and Missiles to damage pilot and shield systems for Glaive Beam, but Missiles kept getting shot down. 8 tiles diagonally) 5. #7. Plus, it lacks that weapon's strengths. Glaive Beam: Setting it up is a really tough task and annoying at the same time. Whenever you encounter an enemy ship, cloak immediately with the full three levels. ago. 6 Crew Teleporter 1. The reason I use a beam weapon is because IT NEVER MISSES. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. The beginning was very nice: I found a Fire Beam. #10. Their purpose is to get yo extra scrap. It has a fast charge time, requires only 2 energy and does 1 damage. Sure, they do a lot of damage, but you have to get the shields down first. ago. Why? Because the combined energy requirements along with the heavily increasing reload times simply cripples these weapons somewhat horribly. Another big upside is you rarely ever take damage, 2 pike beam hits to kill almost everything up to 2 shields. Pause. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). It also assumes you are familiar with the basic terms and play of FTL,. As a rule, only spend scrap on weapons that are a. The Glaive Beam itself is pretty much the only thing keeping this ship out of last place. From their layout to their looks, augmentations, weapons and even starting crew, each one can be unlocked in a certain way. The Defense drone MKIIs sound like flak cannons when they fire. Known to take out some ships in a single blast Deals 3 damage per. It's worth doing this a bunch of times if you want a good shot. Still fairly new to the game, but I was playing the Zoltan ship and got the Glaive & Weapon Pre-Igniter combo in sector 2. All beams work similarly, they deal automatic damage and pierce shield bubbles in exchange for damage, so pike, hull and mini beam can't do it (because they only deal 1 damage thus a single shield can block it all), but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with. ( in one run I got two glaive beams , and I really enjoyed killing the flagship in one swipe Happiness Officer. 11 Hacking 1. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Not a single one of your Scrap is used elsewhere until then. This strategy does require some good luck early on, though, like with. 50cal) bullets. Glaive beam + Pre-Igniter. Getting a shields system early on is still a necessity, especially to deal with drones and beam weapons. Ion Blast MK II is able to keep down a system permanently provided it doesn't miss (and with a maxed weapons guy, you can miss 1 and still keep the system suppressed - Charge ion does not. The Pike Beam’s description says Glaive Beam instead of Pike Beam. Widely regarded as the best beam weapon, this laser is absolutely MASSIVE and does crazy damage! It takes a whopping 4 power as well, and has a massive 25 second charge time, but it does a massive 3 damage per room! This means it can pierce up to two layers of shields and still do 1 damage to all rooms hit! Ion takes forever, so extra charge time doesnt matter, and volley fire with a glaive means you can shoot once in between glaive shots, while with halberd that delays the beam shot. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. 3 Medbay 1. Jul 23, 2017 @ 2:58am Originally posted by smol catto: Double Vulcan. )When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. I say this because even when it's fully upgraded, it's as slow and power hungry as a Glaive beam, but does less damage and can't be aimed. Sectors are determined randomly, but there is a 48% chance for a sector to be. The shield piercing attribute of beams also means this ship can hold its own until enemies obtain level 3 or 4 shields. Aim the powered ones, unpause for a bit to let them shoot, pause. Stage 1: hack shields, have both beams powered up, and 1 shot it. There are a lot of different types of weapons in the game. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Posts: 20.